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theuncommon

I Say!: Solving Problems

After playtesting the changes from the ¬†previous post it’s become apparent that there are 2 main issues with the gameplay of I …

I Say!: Re-Design

In the next month or so I’m heading to Gamecamp and Bit of Alright, both of which would be great places to …

Solar Wind: Crunching Features

Boxes now work! And it doesn’t even make the rest of the game break! I’m currently doing the dumb thing of adding …

Einsam: Global Games Jam 2013

I really should have blogged this while creating it, but 48 hours isn’t a long time to learn how to properly use …

Solar Wind: Levels

We now have Levels! With objectives and entrances and exits and crudely made fading transitions. I think this technically counts as a …

Solar Wind: Animations and Parasols

I love Gamemaker: Studio. Yesterday evening I cracked on with some more development for Solar Wind, particularly setting up a system that …

Solar Wind: Pre-Alpha

While it’s not quite optimised yet I thought it was about time I put something playable out for Solar Wind: Zip: http://theuncommon.co.uk/files/SolarWind.zip …

Solar Wind: The Idea

I was playing Thomas Was Alone(doing my duty as an indie gamer and rather enjoying it) and I messed up a jump. …