I Say!: Re-Design

In the next month or so I’m heading to Gamecamp and Bit of Alright, both of which would be great places to get people playing “I Say!”. I’ve run some local game testing and I believe my re-design has fixed a lot of the issues I found. Issue 1, game …

Solar Wind: Crunching Features

Boxes now work! And it doesn’t even make the rest of the game break! I’m currently doing the dumb thing of adding …

Einsam: Global Games Jam 2013

I really should have blogged this while creating it, but 48 hours isn’t a long time to learn how to properly use …

Solar Wind: Levels

We now have Levels! With objectives and entrances and exits and crudely made fading transitions. I think this technically counts as a …

Solar Wind: Animations and Parasols

I love Gamemaker: Studio. Yesterday evening I cracked on with some more development for Solar Wind, particularly setting up a system that …

Solar Wind: Pre-Alpha

While it’s not quite optimised yet I thought it was about time I put something playable out for Solar Wind: Zip: http://theuncommon.co.uk/files/SolarWind.zip …

Solar Wind: The Idea

I was playing Thomas Was Alone(doing my duty as an indie gamer and rather enjoying it) and I messed up a jump. …